Reviewed · EDINBURGH TOURS
Tales from the Crypts: Ghouls, Graves and Ghostly Tales
Darkness has a history here. This two-hour Edinburgh walk mixes grim true crime, witch-trial stories, cemetery lore, and castle legends with a lively storyteller’s touch. I like the strong storytelling, especially when guides such as Xander, Jenny, Jean, and Zander turn difficult history into something clear and memorable. I also like the route, which links the Royal Mile, Grassmarket, Greyfriars Cemetery, and other central sites instead of keeping you in one spot.
The interactive quiz adds a welcome bit of fun, so this is not simply a guide talking while you follow. It is also worth knowing that the tour is on foot, begins at 7:00 pm, and can run through wet or chilly weather. Some stories are genuinely grim, and the dark subject matter will not suit everyone.
At $52, this is good value if you want an evening activity with history, entertainment, and a different view of Edinburgh. Arrive 15 minutes early at the William Chambers Monument on Chambers Street. The tour ends at Mound Place, making it easy to continue along the Royal Mile or find a nearby place for dinner.
In This Review
- Key points about Edinburgh’s ghostly evening walk
- Why this tour works after dark
- Meeting at Chambers Street at 7:00 pm
- Deacon Brodie and Edinburgh’s double lives
- Prisons, plague pits, and the business of death
- The fishwife who refused to die
- Edinburgh Castle, phantom pipers, and headless children
- The Wizard of West Bow
- Death’s Door and the final execution story
- The guide can make or break the night
- What the $52 price gets you
- Who should book this walking tour
- Should you book Tales from the Crypts?
- FAQ
- Where does the tour start?
- What time does the tour begin?
- Where does the tour finish?
- How long does the experience last?
- What is the price?
- Is hotel pickup included?
- Do I need a paper ticket?
- How early should I arrive?
- Is the tour suitable for most people?
- Can I cancel for a full refund?
Key points about Edinburgh’s ghostly evening walk
- Seven dark subjects in one central route: Expect stories about Deacon Brodie, prison life, plague pits, grave robbing, a fishwife, Edinburgh Castle, the Wizard of West Bow, and public executions.
- Storytelling matters more than scenery: The tour uses streets, cemeteries, and landmarks as settings for tales of crime, death, witch trials, and haunting.
- A 7:00 pm start changes the mood: Edinburgh’s old streets feel very different after dark, particularly around graveyards and the castle.
- The guide is the main attraction: Xander receives especially warm praise for being funny, friendly, clear, and engaging. Jenny and Jean are also noted for strong historical storytelling and helpful local advice.
- You get an interactive quiz: Games and questions break up the walking and give you something to do beyond listening.
- The walk is central but still practical: It begins at the William Chambers Monument, 45 Chambers Street, and finishes at Mound Place, with no hotel pickup included.
Why this tour works after dark

Edinburgh is an easy city to explore on foot, but a ghost tour gives familiar streets a second identity. During the day, you may pass a cemetery, close, or old lane without giving it much thought. At night, the same place becomes the setting for stories about people who were imprisoned, executed, robbed, or remembered long after death.
This experience leans into that change of mood. It is not presented as a quiet academic lecture. The guide uses jokes, questions, and dramatic tales to keep the group moving and listening. That balance is important because the subject matter includes serial killers, condemned prisoners, grave robbers, plague pits, and children associated with Edinburgh Castle.
I like this approach for a first or second evening in Edinburgh. You get a walking orientation of central sights, but you also hear stories that ordinary sightseeing often misses. The history is personal and unsettling, rather than a list of dates and royal names.
The tour has a maximum of 40 participants. That is large enough to create an evening group atmosphere, but small enough for a guide to keep the walk together. On some nights, the group may be much smaller. One particularly wet outing had only one couple with the guide, giving them plenty of time for questions and conversation.
That smaller-group possibility is a nice bonus, but you should not book expecting a private walk. The advertised limit remains 40, and the feel will depend on the night.
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Meeting at Chambers Street at 7:00 pm

The starting point is the William Chambers Monument at 45 Chambers Street, Edinburgh EH1 1JF. This is a useful central meeting point, and it is near public transportation. The location is easier to manage than a meeting spot hidden inside a narrow close or tucked behind a major attraction.
Arrive at least 15 minutes early. The advice matters because a walking group can move away quickly, and catching up after a late arrival may be difficult. Keep your mobile ticket ready, since the experience uses mobile admission.
There is no hotel pickup or drop-off. Plan to reach Chambers Street on your own and arrange your return from Mound Place. The endpoint is also central, near the Mound and the Royal Mile, so you are not left at an isolated edge of town.
The 7:00 pm departure gives you time to spend the afternoon visiting Edinburgh Castle, the National Museum of Scotland, or the Old Town before joining the walk. It also means you should think about dinner timing. You may prefer to eat beforehand, or continue to a restaurant after the tour ends.
Deacon Brodie and Edinburgh’s double lives
The first story centers on Deacon Brodie, a cabinet-maker and deacon of a trades guild who maintained a secret life. This is a strong opening because it introduces one of the tour’s main ideas: respectable Edinburgh could hide a very different reality beneath the surface.
The tale works especially well on a walking tour because you hear about a person tied to the city’s streets and social life, rather than a distant historical figure. The contrast between public reputation and private behavior gives the guide room for humor, suspense, and moral questions.
I would pay close attention here to the details of how the story is told. This stop is less about a spectacular building and more about the character at its center. A strong guide can make a familiar part of the Old Town feel newly suspicious.
Prisons, plague pits, and the business of death

The next part moves into some of Edinburgh’s harshest subjects: prisons, plague pits, grave robbers, and scandal. This is where the tour becomes more serious. You are not only hearing ghost stories. You are also confronting the practical problems of disease, punishment, burial, and medical demand.
The grave-robbing material is likely to be one of the more memorable sections because it shows how fear and desperation shaped the city. Plague pits bring another kind of discomfort. They point to periods when death was not an individual event but a public crisis that changed how communities treated the dead.
The wording of this part suggests an especially eerie setting, and you should expect the guide to build tension as you approach it. If you prefer gentle folklore, this may feel too stark. If you enjoy true crime and the less polished side of urban history, it should be one of the tour’s strongest sections.
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The fishwife who refused to die
The fishwife story gives the walk a more unusual kind of horror. Rather than focusing only on murderers, prisons, or supernatural figures, it follows a woman whose story became famous because she refused to stay dead.
This tale adds variety to the route. A two-hour tour built only around executions could become repetitive, but a story of a fishwife gives the guide a different human character and a more surprising turn. It also helps show how oral storytelling preserves strange local memories.
I would expect this stop to work best as a spoken story rather than a visual attraction. There may not be a grand monument to photograph. The value comes from the guide’s pacing, expression, and ability to make the tale feel plausible for just long enough to unsettle you.
Edinburgh Castle, phantom pipers, and headless children
Edinburgh Castle carries a heavy load of legend, and this tour uses some of its darker associations. The stories include phantom pipers, dungeons, and headless children, suggesting that the castle appears here as a place of danger as well as power.
You may already know the castle as a major historic sight. This walk gives you a different lens. Instead of concentrating on architecture, military history, or royal ceremony, the guide focuses on the castle’s ghosts and grim stories.
The phantom piper tale suits Edinburgh’s old legends, while the references to dungeons and headless children make this section more disturbing. Families should use their judgment. Most participants can take part, but the subject matter is not designed as a children’s bedtime story.
One practical point: this is a walking tour that discusses the castle and its legends. The information provided does not say that the tour includes castle admission or an interior visit. Do not assume that your ticket lets you enter the castle. Think of this portion as an atmospheric stop or story connected to the castle.
The Wizard of West Bow

The question of the Wizard of West Bow brings witchcraft and Edinburgh’s history of witch trials into the walk. The tour summary specifically promises stories about witch trials, and this stop appears to be where that theme receives focused attention.
Witch-trial history can easily become vague folklore. A good storyteller makes it more meaningful by showing how accusations, fear, and superstition affected real people. That is one reason the guide’s skill matters so much here. The subject needs enough context to avoid becoming a string of spooky labels.
For you, this may be one of the most useful stops if you want more than ghost entertainment. It connects the supernatural reputation of Edinburgh with social history and the consequences of public belief. At the same time, the tour remains designed for a general audience, not as a specialist lecture.
Death’s Door and the final execution story
The closing sections turn toward punishment and public death. You are invited to serve a sentence on Death’s Door, followed by a story about those condemned to lose their heads.
This ending keeps the tour focused on the physical and emotional reality of Edinburgh’s past. Executions were once public events, and the language of the stop deliberately brings you close to that experience. The dramatic presentation may be entertaining, but the topic itself is grim.
I like this as a finale because it leaves you with a clear sense of how law, spectacle, and fear shaped the old city. It is not an easygoing finish, though. If you have spent the day visiting museums and monuments, this final section may feel intense.
The exact length is listed as about two hours, but a guide may run longer when the group is engaged. Xander, in particular, has been praised for extending the experience to give more historical explanation. That is useful if you enjoy detail, but plan your evening with a little flexibility.
The guide can make or break the night
The strongest part of this experience is the person leading it. Xander receives exceptional praise for combining humor, friendliness, clarity, and detailed storytelling. One account describes him as so good that the tour felt worth twice its price. That is a strong sign that the guide does more than recite prepared facts.
Jenny is also praised for leading a small group through Grassmarket, Greyfriars Cemetery, and points around the Royal Mile while answering extra questions. Jean is noted for making the history interesting and offering suggestions for other things to see and do in Edinburgh.
Names can change from one departure to another, so you should not assume you will receive a particular guide. Still, the range of positive comments suggests that the company places real emphasis on performance and historical content.
The interactive quiz helps the guide keep the group involved. I like this feature because ghost walks can become passive. A quiz gives you a reason to listen closely and adds a little competition without turning the evening into a formal class.
What the $52 price gets you
At $52, the tour is not the cheapest way to spend two hours in Edinburgh. You are paying for a hosted evening experience, not transport, a meal, or admission to a major attraction.
The value depends on what you want from the night. If you simply want to walk around the Old Town, you can do that for free. If you want a guide to connect several locations with crime stories, witch-trial material, cemetery lore, castle legends, and local anecdotes, the price is more reasonable.
The strongest justification is the storytelling. A flat delivery would make $52 feel steep. A funny, clear guide who answers questions and adds historical detail makes the experience feel more like live theater combined with a city walk.
A 4.9 rating from 98 ratings and a 97 percent recommendation indicate very strong satisfaction overall. There is one important warning in the available feedback: one person reported that the guide did not appear, ruining their final evening in Edinburgh. That is a serious service failure, even though it appears to be an exception among otherwise highly favorable experiences.
The free cancellation policy offers some protection. You can cancel for a full refund if you do so at least 24 hours before the 7:00 pm start. Cancellations or changes within 24 hours are not refunded, and the activity requires a minimum number of participants. If the operator cancels because that minimum is not reached, you are offered another date or experience, or a full refund.
Who should book this walking tour
I would recommend it to you if you enjoy:
- True crime and unusual local history
- Ghost stories with a historical setting
- Evening walks through old city streets
- Guides who use humor and audience interaction
- Small-group questions and informal conversation
- Seeing familiar Edinburgh landmarks from a darker angle
It is also a good choice for a repeat visitor. You may already have seen the castle, Royal Mile, and Grassmarket, but the stories give those places a new purpose.
I would be more cautious if you dislike death, executions, graveyards, witch trials, or stories about violent criminals. The experience is meant to be creepy, and it does not soften every subject.
Wear something suitable for an evening walk and allow extra time for wet weather. The tour is outdoors, and a slow pace after a long day can be manageable, but you still need to walk between stops. One guide kept a tired group engaged because the stories were so interesting, but fatigue and weather remain practical concerns.
Should you book Tales from the Crypts?
Book it if you want Edinburgh history delivered with character, humor, and a proper shiver. The route covers plenty in two hours, and the best guides make the experience feel personal rather than mechanical.
At $52, I would choose it for an evening when you value storytelling more than formal sightseeing. Arrive early, keep your schedule flexible, and expect dark material. If that sounds like fun, this is a strong way to spend a night in Edinburgh.
FAQ
Where does the tour start?
It starts at the William Chambers Monument, 45 Chambers Street, Edinburgh EH1 1JF, UK.
What time does the tour begin?
The scheduled start time is 7:00 pm.
Where does the tour finish?
The tour ends at Mound Place, Edinburgh EH1.
How long does the experience last?
It lasts approximately two hours.
What is the price?
The listed price is $52.
Is hotel pickup included?
No. Hotel pickup and drop-off are not included.
Do I need a paper ticket?
No. The experience provides a mobile ticket.
How early should I arrive?
You should arrive at least 15 minutes before the scheduled start time. Catching up may be difficult if you arrive late.
Is the tour suitable for most people?
Most participants can take part, and service animals are allowed. The experience is a walking tour with dark stories about crime, death, witch trials, prisons, and executions.
Can I cancel for a full refund?
Yes, if you cancel at least 24 hours before the experience start time. Cancellations or changes made within 24 hours are not refunded.
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